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I'll get to it...EVENTUALLY!
HEY THERE, HO THERE, HI THERE~
Ky - 21yr
You've stumbled on a blog that generally has no purpose other to reblog things that catch my interest or to post up some arts. I don't post a whole lot, as I'm..a wuss, simply put. But feel free to message me any time!

FAVORITE THINGS: Harry Potter, Avatar:TLA, all kinds of animes/shows, all kinds of video games (Portal 1/2!!!), other books, animation--it just goes on. I can basically talk about anything.
Aspiring artist, but generally indecisive.

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rngrn:

+10 years probably 

rngrn:

+10 years probably 





You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

image

fix stuff

image

put on more stuff

image

fix stuff again

image

erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

image

2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

image

image

That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!




OKAY trying to submit art but tumblr is being weird about the images????

I’m getting so angry with tumblr’s interface lately…I think part of it is my impatience with the laptop I’ve been using, too. SIGH.


under: #to delete


littleulvar:

when it comes to specific poses I try to first draw the most basic shapes and movement lines and then gradually go into more and more details, like so:

image

image

if you have difficulties with perspective, try drawing a perspective grid first:

image

it’s nothing different than tips from other artists, but I hope it helped a little ;u;


under: #reference



Played 10,564 Times



grizandnorm:

Life Drawing 09/11/14 (2/2)

The rest of the life drawing session from last week.
-Norm


under: #reference


fayren:

I get a lot of questions about my process so I thought it’d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it’s not quite a tutorial but perhaps it’s a glimpse into my thought process.

Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can’t get hung up on details. Here I’m thinking most about composition and subject. I had four originally and this one was picked to get finished.

Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 

Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.

Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 

Step 5 | The Fun Part. Here’s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you’re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I’m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 

Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum’s teeth. (huhuhu)

Stage 7 | MOAR BLOOD. At this point I decided there wasn’t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 

Stage 8 | Lighting Effects. I add some soft glows to Tarn’s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don’t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn’s face more pink. 

Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 




johannathemad:

crow boyyy


under: #inspiration



under: #inspiration


notjustanotherstatistic:

fitsp0:

I am honestly going to post this everyday. 
Spread awareness people. 

This makes me feel a million times better.

notjustanotherstatistic:

fitsp0:

I am honestly going to post this everyday. 

Spread awareness people. 

This makes me feel a million times better.